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Exploring the Effects of Group Interaction in Large Display Systems

Volume 14, Number 1, January 2018, pp. 159-167
DOI: 10.23940/ijpe.18.01.p17.159167

Hao Jianga,b,c,*, Chang Gaob,c, Tianlu Maob,c, Hui Lid, Zhaoqi Wangb,c

aHunan Engineering Laboratory of Digital Preservation Technology of Traditional Settlements, Hunan, 421002, China
bBeijing Key Laboratory of Mobile Computing and Pervasive Device, Beijing, 100190, China
cInstitute of Computing Technology, Chinese Academy of Science, Beijing, 100190, China
dSchool of Computer Science and Technology,Sichuan University, Sichuan, 610065, China

(Submitted on October 18, 2017; Revised on November 19, 2017; Accepted on December 17, 2017)

Abstract:

Large display systems have been successfully applied in the virtual reality domain because they can provide a full immersion sense through large visual space and high display resolution. However, most of the previous studies on the interaction method of those systems focused on single or double users. In this paper, we study the effects of integrating group interaction in such systems and we propose a framework called “Groupnect”, which enables the unique experience of group interaction in a large display system. By using optical tracking and 3D gesture recognition technologies, our approach can automatically recognize gesture-based control signals for 20 users simultaneously and trigger corresponding real-time actions in a back-end system. Through a comparison experiment between standard interaction mode and group interaction mode, the results demonstrate that physical and mental participation of users could be promoted in group interaction mode. It has immense potential to design group interaction applications on entertainment, education and training areas.

 

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